
Oriss Amarr
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Posted - 2010.03.01 20:31:00 -
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"Nemesis and Manticore are extremely difficult to use solo for 2 main reason: the damage type output, and slot layout. It will be possible to solo using them (using the 4th mid slot for painter or shield extender) but it will never be as effective as the other 2"
This statement is false. Let's examine why:
First off, the nemesis and the manticore do the best damage types of all bombers. Let's examine how this is possible. The standard slot resist layout for an armor tanked ship (let's use a myrmi) is EANM x2, and ERNM (reactive). Standard for a drake, it is Invuln x2, and a Photon Scattering. With those mods, you get resist layouts like so (all skills 5): Myrmi: EM: 75.1% Therm:67.6% Kin:67.6% Explo: 72.7% Drake: EM: 79.3% Therm: 69% Kin76.7% Explo: 80.6%
In both scenarios, what is the lowest resist? Therm / Kin.
Now let's examine the slot layout. Nemesis and the Manticore both have that utility mid. I assume a target painter is REQUIRED for a stealth bomber (sans ganking solo BS's), so the utility mid would be for and injector, sebo, or second target painter. With a second painter, both the nemesis and the manticore can reach higher actual DPS on anything smaller than a BS due to the increased signature radius. Let's look at the fits:
[Nemesis, Solo Bomber] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Fleeting Warp Disruptor I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Covert Ops Cloaking Device II 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo (Offline) Core Probe Launcher I, Core Scanner Probe I
Small Bay Loading Accelerator I Small Warhead Calefaction Catalyst I
[Manticore, Solo Bomber] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Covert Ops Cloaking Device II 'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo Core Probe Launcher I, Core Scanner Probe I
Small Bay Loading Accelerator I Small Warhead Calefaction Catalyst I
They are certainly tight, as all SB fits are, so feel free to swap a BCU with a ODI or co-pro as necessary. The core probe launchers are there because I prefer to PVP in wormholes. This allows you to probe out of the hole, or probe out grav sites to gank miners. On the Nemesis, it's a pain, but offline the TP and online the probe launcher if you go for the miner gank and need to probe out the site. This also prevents you from getting stuck in a hole. AB is preferred, because what does a MWD provide? A) Speed tank, B) Protection against drones.
Well, for a, you can get a better speed tank with the target requiring a lower lock time with an AB orbiting close, so that's out, and b, in PVP, all light drones will be Warrior II's (assuming min/max). An MWD will not allow you to outrun the Warriors anyways. That said, a MWD sucks precious fitting resources, so you're stuck with less gank. If you just pick your targets carefully, you won't need the MWD anyways.
As for the bomb launcher, they are useless solo. You yourself said on page two that bombs aren't going to reliably pop drones, so there goes one use. Also, they will hardly ever instapop anything. It's better just to lob the torps anyways! Bombs are meant for use against large groups of targets, with multiples being fired. I've never said "Man, I wish I had bombs!"
I'll let Genocide explain the fits a bit more, as he covers the finite points better than I do: http://wormholekiller.blogspot.com/2010/01/my-new-ride.html
TL;DNR: Nemesis + Manticore are best. Use fits.
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